- Using the Stanford EEG Lab
- (doc | pdf) A procedural manual written for users of the Stanford EEG lab. This document is intended for users who understand the high-level technical concepts of EEG (electroencephalography), but lack hands-on experience. Written in Microsoft Word and later converted to Adobe Framemaker.
- Basic Statistics for the Social Sciences using Matlab
- (excerpted pdf) An introductory guide to social science methods and data analysis using the Matlab software package. This document explains foundational concepts, builds and combines those concepts using extended examples, and walks the reader through implementation using code samples. Written in Microsoft Word and later converted to Adobe Framemaker.
- Videogame play and the effectiveness of virtual environments for training
- (pdf) A comprehensive report and analysis of findings on the results of the Sensory Environments Evaluation (SEE) Project, which investigated the effects of narrative and emotional involvement on learning and memory of a virtual environment. Presented at I/ITSEC 2006.
- The effects of scent and gameplay experience on memory of a virtual environment
- (pdf) A report of findings on an experiment involving the addition of scent to a virtual environment designed for training. Published in Virtual Reality, vol. 11 no. 1, p. 61 - 68.